Showing posts with label trial bids. Show all posts
Showing posts with label trial bids. Show all posts

Monday, May 20, 2013

Only the inviter should stretch

Introduction

Only the inviter should stretch. This nugget of sound advice comes from Howard Piltch, formerly one of New England's great players and teachers and now living in Indiana.

First, let's think about it for a moment. Most bridge players want to play higher-scoring contracts if they can so that there is a tendency to stretch a bit, often by both sides of a partnership. This is especially likely when we are vulnerable, although presumably everyone can see the vulnerability. Unfortunately, the result of both partners stretching is often an unsuccessful contract. Normally, the inviter knows that the partnership is within two (or three) points (high cards and distribution) of being able to bid game when issuing the invitation. Often, but not always, the invitee has limited their hand to about a three-card range. [The exact numbers are not all that important.]

Here's a hand that came up recently (in fact there were two very similar hands, one at the club, one on BBO, where the auctions were identical and the result the same – the only difference was that the club hand was at teams).



Here, South ("Invitee" – moi, I am ashamed to say) thought they had prime values and accepted the game try. Unfortunately, the contract was une chute, as the French would say. There were two diamond losers and two spade losers. The "Inviter" was a BBO robot (GIB) and, although minimum, I think most people would consider this a "three-card limit raise" and bid the same. Was this pair unlucky? Yes, a little. But neither player had any useful distributional features and South knew that they had exactly eight trumps between them. Having eight trumps, as opposed to nine or more, typically leaves declarer with no recourse in the event of a bad trump split or honors in the wrong place. This is especially true of a 5–3 fit. In fact, 3NT is unassailable and perhaps I should have offered to play there, if accepting the game try.

The other similar hand went down because of a 4–1 trump split – again, no margin of error when things don't go right. On that occasion, I was the inviter and my partner the optimistic invitee. Actually, a speculative double by the holder of QJTx offside would have resulted in a 9-imp loss (somehow it went down only one at the other table).

Often it is the invitation itself that carries significant risk. It is frequently the case that an invitation is made when the bidding is two levels below game. Going to the next higher level (and stopping there) is risky because we get no additional reward for being one level higher, yet there is now a finite probability that we will not make any contract at all. Then we feel like the dog in Aesop's fables who, carrying a bone in its mouth and then crossing a bridge, looked into the water and saw another dog with a bone. He attacks the "other dog" and of course loses the bone in the process.

The invitee, on the other hand, while also taking a risk by going to game, has a much better risk-reward ratio because the game bonus now comes into play directly. Indeed, the partnership may already be too high (on account of the invitation) in which case the bump to game has very little downside (the extra undertrick is unlikely to be a big factor – unless doubled).

Having said all that, it may seem that it is the inviter that should not stretch since most of the risk, that is the un-hedged risk, is taken in that step. But if the inviter never stretched, there would inevitably be a lot of games missed. Feel free to skip the next section and go straight to the conclusion.

Detailed analysis

Let's look at some examples in no-trump contracts (because these are so much simpler). The simplest is when opener bids 1NT (let's say this shows 15–17 hcp) and partner invites by bidding 2NT. What are the risks? The following table shows the (approximate) average number of tricks you can take with the points shown in opener's or responder's hand. For the average tricks, I have used Matthew Ginsberg's analysis. I haven't adjusted for the fact that, for example, 10 opposite 15 will generally do slightly better than 8 opposite 17 because the hands are more balanced and therefore tend to offer more transportation. I have also assumed that if the average number of tricks is x, then the probability P(n) of taking n tricks is n+1x (80% where n = 8 and x = 8.2) and P(n+1) = xn (the 20% zone in this case). For simplicity, I have eliminated the possibility of taking n1 or n+2 tricks.

opener151617
resp
87.68.28.7
98.28.79.1

Below, we show the expected IMP losses playing against par and when not-vulnerable (figures in red are for overbidding and in green for underbidding). To explain some of the values, we can look at an example: we see that in the minimum case (15+8), we can take 8 tricks approximately 60% of the time and only 7 tricks the other 40%. So, with 8 hcp, responder takes a risk by inviting – scoring against par, he will lose 4 or 5 imps (depending on vulnerability) 40% of the time and break even the rest of the time. Net expected loss: 0.34 or 0.43, that's to say 1.6 or 2 imps multiplied by the probability of opener having exactly 15 hcp (44%) and by the probability of having 8 (48.5%) rather than 9 hcp (51.5%). If opener, knowing of his partner's taste for inviting with only 8 points, raises to game only with a full 17, then he will miss a making game 20% of the time (6 or 10 imps). If he also "stretches" and accepts with any 16, he bids too high 30% of the time (10 or 13 imps). When combined with the probabilities of the various holdings (15, 16, 17) we get the expectations of loss shown in the table.

Not-vulnerableopener:accept on 17accept on 16 or 17
responder:
conservative
0.27
0.19+0.55+0.71
0.55+0.51
aggressive
0.27+0.34
0.20+0.19+0.34
1.29+0.51+0.34

And the following table is the equivalent for vulnerable contracts.

Vulnerableopener:accept on 17accept on 16 or 17
responder:
conservative
0.45
0.32+0.91+1.18
1.18+0.66
aggressive
0.45+0.43
0.32+0.34+0.44
1.67+0.66+0.44

Conclusion

The following table shows the summary using approximations (for vulnerable contracts – the non-vulnerable numbers are lower but the relative values remain similar).

Vulnerableopener:conservativeaggressive
responder:
conservative
3
2
aggressive
2
32/3

So, we can conclude that the best a pair can do is to have a conservative player sitting opposite an aggressive player. It doesn't really matter which way around they are. "Normal" bridge is to invite with a (non-stretchy) 9 and accept with an (optimistic) 16 – minimizing losses at approximately 1.33 (not vul) or 2 (vul) IMPs. This is the time-honored strategy. Note that these expected losses are against a team of robots that peek, not only during the play but during the auction! How would we do against flesh and blood teams? Assuming that they are using their optimum strategy too, i.e. the same strategy, then we should push these kinds of boards, assuming best play and defense at both tables. If the other team has their optimist and pessimist sitting the other way, there may be swings, but they should even out in the long run. Note that the numbers have already take into account the fact that it's worth pushing for games, especially when vulnerable.

So, how does this relate to the subject of this blog? Well, we've shown one way of doing things: the inviter is conservative and invitee aggressive. This reduces the incidence of invitations but is reasonably accurate. How about when it's the other way around, following the rule "only the inviter may stretch"? It would work just as well, though more invitations means that the opponents have a better idea of what's going on. And, according to Howard, this is the right way to do it in all of those other less clear cut situations. I've always followed his advice. I hope my partners feel the same way.

There is an obvious point – that if inviter keeps quiet, it doesn't give the invitee even the opportunity of an acceptance. No doubt there are other scenarios, for example major suit game tries, where it does make sense that only the inviter should stretch. But the main moral of the story is simple: don't be aggressive – or conservative – on both sides of the invitation!

Saturday, October 15, 2011

Trial bids

After a major is raised to two, most pairs have agreements about the meaning of a new suit: a "trial" bid, or "game try."  These days, the most common agreement seems to be the "help suit" game try.  Personally, I'm not a fan, because it's so hard to know what kind of help partner needs.  And, if responder retreats to 3 of our major, the defense know that they can fairly safely start with the trial suit if they have no other compelling lead.

Personally, I like the power of a double fit and so, traditional second suit bids make more sense to me.  On the other hand, I like short-suit tries too, because it is so easy for responder to know which points in his hand are working and which aren't.  With 7 or more "working" points, it's probably reasonable to bid game.

With some partners, I've played a rather complex system of two-way game tries: the first step is a prelude to a short-suit try (after partner's relay), the third and fourth steps are long suit tries and the second step is everything else (including the "power" try and the short-suit try we skipped with the first step sequence). 

A number of years ago, I read in the Bridge World about Eric Kokish's scheme for two-way tries.  This idea made a lot of sense to me.  Now, I have been able to agree that system with several partners.  It's simpler than the other two-way scheme and really has all of the advantages, while concealing the nature of opener's (declarer's) hand as much as possible.

After 1–2–, 2♠ asks for the lowest ranking suit in which responder would accept a game try (2NT substitutes for spades).  Otherwise, 2NT, 3♣, 3 are short suit tries (NT again substituting for spades).

After 1♠–2♠–, things are simpler: 2NT asks for partner's lowest-ranking suit with help, and 3x is a short-suit try in x.

Of course, if responder names a suit where he has help but opener isn't impressed, he can make a counter-try in a higher-ranking suit, at the expense of revealing more about his hand.

Here's a hand from the club this week where we didn't get to the optimum contract, playing help suit game tries.  After 1–2– and holding ♠AK92 A8542 K85 ♣K, Len asked for help in diamonds with 3.  After all, he didn't need much help in spades.  With ♠QT75 T96 JT94 ♣A3, I reasoned as follows: my spade honors were likely useless (since partner skipped over spades) and my diamond honors might simply be too slow to be really helpful.  I therefore bid 3 only.  Well, I was right about the diamond honors but of course wrong about the spades.  We made four for a score of 66% (it wasn't the easiest of contracts and many of those who did bid game went down).  

Playing Kokish with this hand, opener doesn't have to be the one to choose which suit to make his game try in.  Assuming that he doesn't fancy a short-suit try in clubs, he can simply start with 2♠: where can you help?  I would respond 2NT (I have help in spades) and we'd be off to the races.  If I bid 3♣, he could still ask about diamonds.

With Kokish, the distinction between "help" suit and "second" suit is less of an issue because the only kind of help that responder will show is of the form honor third or better.  He will never show "help" with x or xx.